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Character created for a character art course in 4 weeks.

Modeled in zBrush, textured in Substance Painter and implemented in Unreal 4.
Rig and animations created during a 2 week animation course.
Originally inspired from Loic Muzy's illustration of Lovecrafts monster "The Deep Ones".

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maya.png
Substance_Painter_Icon.png
unreal_logo_0.png
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