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EDUCATION

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FutureGames | 2018 - 2020

Game Development, 3D Graphics

Vocational Education.

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PlaygroundSquad | 2015 - 2017

Game Development, 3D Graphics

Vocational Education.

 

Lunnevads Folkhögskola | 2010 - 2013

General Course, Arts and craft

College Degree with leaving certificate.

SOFTWARE 

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  • Unreal Engine 3/4/5

  • Maya (+XGen)

  • Blender

  • xSens

  • zBrush

  • Photoshop

  • Substance Painter

  • Substance Designer

  • Marvelous Designer

  • Marmoset Toolbag

EXPERIENCE

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Dimfrost | 2021 - Current

Animator / Character Artist​

  • Pre-production character creation, main production rigging and animation for GP 2023 in UE5. 

 

Junior Animator

  •  Animation and rigging, motion capture recording and 
    cleanup using Xsens. UE4 sequencer cinematics for “Bramle: 
    The Mountain King”.

 

Outsourcing Maximum Games

  •  Mo-Cap cleanup using Xsens & Maya

 

Hazelight | 2020

Artist Internship​

  • Character Art/Assets for “It Takes Two”. (UE4)


Star Vault AB | 2016 - 2017

Artist Internship

  •  Building modular house building system and interior 
    props, LODs and optomizing for MMORPG “Mortal Online” 
    (UE3)

  •  Character Art VR game “Kitten’d” (UE4)

COMPETENCIES

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  • Teamwork

  • Scrum

  • 3D Modeling/Sculpting 

  • Character Art, Props, Environment 

  • 2D Texturing/Concepting

  • Photogrammetry

  • PBR, Shaders (UE4)

  • Rigging/Skinning/Animation 

  • UV-mapping 

  • Retopology 

  • Optimization

LANGUAGES

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  • Swedish - Native Language

  • English - Fluent written and spoken

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What drives me and motivates me, in the end, is the people I work with.  The end product is always what I focus on and through my experience as a game developer I've learned to co-operate with different disciplines, communication and the  importance in establishing a shared vision and goal. 

I've always been very passionate in what I do and I'm always ready to take on the challenge and responsibility to help push my team towards the end goal.

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