EDUCATION
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FutureGames | 2018 - 2020
Game Development, 3D Graphics
Vocational Education.
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PlaygroundSquad | 2015 - 2017
Game Development, 3D Graphics
Vocational Education.
Lunnevads Folkhögskola | 2010 - 2013
General Course, Arts and craft
College Degree with leaving certificate.
SOFTWARE
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Unreal Engine 3/4/5
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Maya (+XGen)
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Blender
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xSens
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zBrush
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Photoshop
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Substance Painter
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Substance Designer
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Marvelous Designer
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Marmoset Toolbag
EXPERIENCE
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Dimfrost | 2021 - Current
Animator / Character Artist​
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Pre-production character creation, main production rigging and animation for GP 2023 in UE5.
Junior Animator
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Animation and rigging, motion capture recording and
cleanup using Xsens. UE4 sequencer cinematics for “Bramle:
The Mountain King”.
Outsourcing Maximum Games
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Mo-Cap cleanup using Xsens & Maya
Hazelight | 2020
Artist Internship​
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Character Art/Assets for “It Takes Two”. (UE4)
Star Vault AB | 2016 - 2017
Artist Internship
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Building modular house building system and interior
props, LODs and optomizing for MMORPG “Mortal Online”
(UE3) -
Character Art VR game “Kitten’d” (UE4)
COMPETENCIES
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Teamwork
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Scrum
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3D Modeling/Sculpting
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Character Art, Props, Environment
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2D Texturing/Concepting
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Photogrammetry
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PBR, Shaders (UE4)
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Rigging/Skinning/Animation
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UV-mapping
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Retopology
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Optimization
LANGUAGES
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Swedish - Native Language
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English - Fluent written and spoken

What drives me and motivates me, in the end, is the people I work with. The end product is always what I focus on and through my experience as a game developer I've learned to co-operate with different disciplines, communication and the importance in establishing a shared vision and goal.
I've always been very passionate in what I do and I'm always ready to take on the challenge and responsibility to help push my team towards the end goal.